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If you are not familiar or comfortable with this numberingsystem
then you have no business trying these things out becauseyou are
likely to screw things up beyond repair.
Taking the wiz out of..Wizardry
by Rob Hall (from Computist Issue No. 40 February 1987,pages 23-25)
(I found this at: ftp.apple.asimov.net)
Requirements:
A Wizardry Program
A good sector editor (ie. a Hex editor)
A sceneraio disk with six characters
A blank disk to copy your scenario disk
Most veteran Wizardry players know that, in
'Proving Grounds', if your Bishop successfully
'Identifies item number '9', he'll receive
100,000,000 experience points. Also, if he
successfully 'Identifies 'S', the character
below the bishop will receive 100,000,000
experience points. Any by 'Identifing 'J',
he gives the character below him 100,000,000
gold pieces. This technique allows you to create
almost unbeatable characters in 'Proving Grounds'
and when you transfer your characters to
'Knight of Diamonds', they keep their experience
and powers. But just when you think you've got
all the answers Sir Tech throws you a curve.
Yes, this technique doesn't work with
'Legacy of Llylgamyn' and you can't just transfer
your characters from a previous scenario, you
must perform a 'rite of passage'. This 'rite of
passage' creates new characters who are descendants
of your characters, but have minimal experience
and power. Are all those months, even years, of
wandering through dungeons and tunnels, 'lost
forever'?. Not if you grab your handy sector
editor and read on.
The Scenario Disk
In all the Wizardry games, the scenario diskis the key to your adventure. On this disk is stored
all the infromation about the maze, the monsters
and your characters. Your character information is
usually located on track $1A, sector $01 through
track $1B, sector $0F (track $1D for 'Proving Grounds').
This information is $CF bytes long and is formatted
as follows:
Bytes | Information |
00 | Number of letters in name |
01-0F | Name (15 letters maximum) |
10 | Number of letters in password |
11-1F | Password (15 letters maximum) |
20 | ($01) character is 'out' , ($00) is available |
22 | Race: see Table I |
24 | Class: see Table II |
26-27 | Age: see Table III |
28 | Life: ($00) OK, ($05) Dead, ($07) Lost |
2A | Alignment: see Table IV |
2C-2F | Characteristics: ($52 4A 52 4A is perfect) seeCharacteristics Breakdown |
3A | # of pieces of equipment (8 max) |
34-38 | Gold: see Table V |
3A | # of pieces of equipment (8 max) |
3C-7B | Equipment information: see Table_VI |
7C-80 | Experience (like gold: see Table V ) |
82 | Last level of character |
84 | Current level of character |
86-87 | # of hit points character has |
88-89 | max # of hit points your character can possess |
8A-91 | Type of spells: see Table VII |
92 | # of level 1 mage spells can cast |
94 | # of level 2 mage spells can cast |
96 | # of level 3 mage spells can cast |
98 | # of level 4 mage spells can cast |
9A | # of level 5 mage spells can cast |
9C | # of level 6 mage spells can cast |
9E | # of level 7 mage spells can cast |
A0 | # of level 1 priest spells can cast |
A2 | # of level 2 priest spells can cast |
A4 | # of level 3 priest spells can cast |
A6 | # of level 4 priest spells can cast |
A8 | # of level 5 priest spells can cast |
AA | # of level 6 priest spells can cast |
AC | # of level 7 priest spells can cast |
AE-AF | Last armor class |
B0-B1 | Current armor class |
B6-BF | Measures effect of weapons & items |
CE-CF | Indicates honors |
Attribute | Bits Used |
Strength | 4-8 |
Intelligence | 15-16, 1-3 |
Piety | 10-14 |
Vitality | 20-24 |
Agility | 31-32, 17-19 |
Luck | 26-30 |
Value | Race |
01 | Human |
02 | Elf |
03 | Dwarf |
04 | Gnome |
05 | Hobbit |
Value | Class |
00 | Fighter |
01 | Mage |
02 | Priest |
03 | Thief |
04 | Bishop |
05 | Samurai |
06 | Lord |
07 | Ninja |
Age is calculated using bytes $26 and $27 under the following formula: |
[($26) / $34] + [($27) X 5] = years (in decimal) |
Therefore, if $26 and $27 are $D0 and $04 respectively: your character'sage is 24. |
Value | Alignment |
01 | Good |
02 | Neutral |
03 | Evil |
Byte $34 | 1st nibble: 16's place |
2nd nibble: 1's place | |
Byte $35 | 1st nibble: 4,096's place |
2nd nibble: 256's place | |
Byte $36 | 1st nibble: 160,000's place |
2nd nibble: 10,000's place | |
Byte $37 | 1st nibble: 40,960,000's place |
2nd nibble: 2,560,000's place | |
Byte $38 | 1st nibble: 1,600,000,000's place |
2nd nibble: 100,000,000's place |
Byte | Meaning |
1 | status of possession ($00 = unequiped, $01 =equiped) |
2 | not used |
3 | not used |
4 | not used |
5 | status of equipment ($00 = unidentified, $01 = identified |
6 | not used |
7 | actual equipment (first byte) |
8 | actual equipment (second byte) |
When giving a chracter a piece of equipment; insure all 'not used'bytes are $00, set byte #1 to $00 (unequiped), byte #5 to $01 (identified),and bytes #7-#8 as follows: |
Byte 7 | Byte 8 | Item | Byte 7 | Byte 8 | Item |
01 | 00 | Long Sword | 33 | 00 | Shield + 2 |
02 | 00 | Short Sword | 34 | 00 | Helm + 2 (evil) |
03 | 00 | Anointed Mace | 35 | 00 | Potion of Dial |
04 | 00 | Anointed Flail | 36 | 00 | Ring of Porfic |
05 | 00 | Staff | 37 | 00 | Were Slayer |
06 | 00 | Dagger | 38 | 00 | Mage Masher |
07 | 00 | Small Shield | 39 | 00 | Mace Pro Poison |
08 | 00 | Large Shield | 3A | 00 | Staff/Montino |
09 | 00 | Robes | 3B | 00 | Blade Cusinart' |
0A | 00 | Leather Armor | 3C | 00 | Amulet/Manifo |
0B | 00 | Chain Mail | 3D | 00 | Rod of Flame |
0C | 00 | Breast Plate | 3E | 00 | Evil Chain + 2 |
0D | 00 | Plate Mail | 3F | 00 | Neurtal Plate Mail + 2 |
0E | 00 | Helm | 40 | 00 | Evil Shield + 2 |
0F | 00 | Dios Potion | 41 | 00 | Amulet Makanito |
10 | 00 | Latumofis Potion | 42 | 00 | Diadem of Malor |
11 | 00 | Long Sword + 1 | 43 | 00 | Scroll/Badial |
12 | 00 | Short Sword + 1 | 44 | 00 | Short Sword - 2 |
13 | 00 | Mace + 1 | 45 | 00 | Dagger + 2 |
14 | 00 | Staff of Mogref | 46 | 00 | Mace - 2 |
15 | 00 | Scroll/Katino | 47 | 00 | Staff - 2 |
16 | 00 | Leather Armor + 1 | 48 | 00 | Dagger of Speed |
17 | 00 | Chain Mail + 1 | 49 | 00 | Cursed Robe |
18 | 00 | Plate Mail + 1 | 4A | 00 | Leather Armor - 2 |
19 | 00 | Shield + 1 | 4B | 00 | Chain Mail - 2 |
1A | 00 | Breast Plate + 1 | 4C | 00 | Breast Plate - 2 |
1B | 00 | Scroll/Badios | 4D | 00 | Shield - 2 |
1C | 00 | Scroll/Halito | 4E | 00 | Cursed Helmet |
1D | 00 | Long Sword - 1 | 4F | 00 | Breast Plate + 2 |
1E | 00 | Short Sword - 1 | 50 | 00 | Silver Gloves |
1F | 00 | Mace - 1 | 51 | 00 | Evil Sword + 3 |
20 | 00 | Staff + 2 | 52 | 00 | Evil Short Sword + 3 |
21 | 00 | Dragon Slayer | 53 | 00 | Thieves Dagger |
22 | 00 | Helm + 1 | 54 | 00 | Breast Plate + 3 |
23 | 00 | Leather Armor - 1 | 55 | 00 | Lords Garb |
24 | 00 | Chain Mail - 1 | 56 | 00 | Murasama Blade |
25 | 00 | Breast Plate - 1 | 57 | 00 | Suriken |
26 | 00 | Shield - 1 | 58 | 00 | Chain Pro Fire |
27 | 00 | Jeweld Amulet | 59 | 00 | Evil Plate Mail + 3 |
28 | 00 | Scroll/Badios | 5A | 00 | Shield + 3 |
29 | 00 | Potoin of Sopic | 5B | 00 | Ring of Healing |
2A | 00 | Long Sword + 2 | 5C | 00 | Ring Pro Undead |
2B | 00 | Short Sword + 2 | 5D | 00 | Deadly Ring |
2C | 00 | Mace + 2 | 5E | 00 | Werdna's Amulet |
2D | 00 | Scroll/Lomilwa | 5F | 00 | Statuette/Bear |
2E | 00 | Scroll/Dilto | 60 | 00 | Statuette/Frog |
2F | 00 | Copper Gloves | 61 | 00 | Bronze Key |
30 | 00 | Leather Armor + 2 | 62 | 00 | Silver Key |
31 | 00 | Chain Mail + 2 | 63 | 00 | Gold Key |
32 | 00 | Plate Mail + 2 | 64 | 00 | Blue Ribbon |
Byte 7 | Byte 8 | Item | Byte 7 | Byte 8 | Item |
5E | 00 | Rod of Raising | 70 | 00 | Dreamer's Stone |
5F | 00 | Amulet of Cover | 71 | 00 | Damien Stone |
60 | 00 | Robe + 3 | 72 | 00 | Great Mage Wand |
61 | 00 | Winter Mittens | 73 | 00 | Coin of Power |
62 | 00 | Necklace Pro Magic | 74 | 00 | Stone of Youth |
63 | 00 | Staff of Light | 75 | 00 | Mind Stone |
64 | 00 | Long Sword + 5 | 76 | 00 | Stone of Piety |
65 | 00 | Sword of Swinging | 77 | 00 | Blarney Stone |
66 | 00 | Priest Puncher | 78 | 00 | Amulet of Skill |
67 | 00 | Priest's Mace | 79 | 00 | Amulet of Skill |
68 | 00 | Short Sword of Swinging | 7A | 00 | Great Mage Wand |
69 | 00 | Ring Pro Fire | 7B | 00 | Coin of Power |
6A | 00 | Cursed Plate Mail + 1 | 7C | 00 | Staff of Gnilda |
6B | 00 | Plate Mail + 5 | 7D | 00 | Hrathnit |
6C | 00 | Staff of Curing | 7E | 00 | Kod's Helmet |
6D | 00 | Ring of Regeneration | 7F | 00 | Kod's Shield |
6E | 00 | Metamorph Ring | 80 | 00 | Kod's Gauntlets |
6F | 00 | Stone Stone | 81 | 00 | Kod's Armor |
Byte 7 | Byte 8 | Item | Byte 7 | Byte 8 | Item |
01 | 04 | Haubek | 35 | 04 | Displacer Robes |
02 | 04 | Breast Plate | 36 | 04 | Hauberk + 2 |
03 | 04 | Plate Armor | 37 | 04 | Breast Plate + 2 |
04 | 04 | Sallet | 38 | 04 | Plate Armor + 2 |
05 | 04 | Potion of Dios | 39 | 04 | Armet |
06 | 04 | Latumofis Oil | 3A | 04 | Wargan Robes |
07 | 04 | Short Sword + 1 | 3B | 04 | Giant's Club |
08 | 04 | Broad Sword + 1 | 3C | 04 | Blade Cuisinart |
09 | 04 | Mace + 1 | 3D | 04 | Shepherd Crook |
0A | 04 | Battle Axe + 1 | 3E | 04 | Unholy Axe |
0B | 04 | Nunchuka | 3F | 04 | Rod of Death |
0C | 04 | Dagger + 1 | 40 | 04 | Gem of Exorcism |
0D | 04 | Katino Scroll | 41 | 04 | Bag of Emeralds |
0E | 04 | Cuirass + 1 | 42 | 04 | Bag of Garnets |
0F | 04 | Hauberk + 1 | 43 | 04 | Blue Pearl |
10 | 04 | Breast Plate + 1 | 44 | 04 | Ruby Slippers |
11 | 04 | Plate Armor + 1 | 45 | 04 | Necrology Rod |
12 | 04 | Heater + 1 | 46 | 04 | Book of Life |
13 | 04 | Bascinet | 47 | 04 | Book of Death |
14 | 04 | Iron Gloves | 48 | 04 | Dragon's Tooth |
15 | 04 | Badios Scroll | 49 | 04 | Trollkin Ring |
16 | 04 | Halito Potion | 4A | 04 | Rabbit's Foot |
17 | 04 | Short Sword - 1 | 4B | 04 | Thief's Pick |
18 | 04 | Battle Axe - 1 | 4C | 04 | Book of Demons |
19 | 04 | Mace - 1 | 4D | 04 | Butterfly Knife |
1A | 04 | Dagger - 1 | 4E | 04 | Gold Tiara |
1B | 04 | Battle Axe - 1 | 4F | 04 | Mantis Gloves |
1C | 04 | Margauz's Flail | FF | 03 | Mage's Robe |
1D | 04 | Bag of Gems | FE | 03 | Heater Shield |
1E | 04 | Wizard's Staff | FD | 03 | Round Shield |
1F | 04 | Flametongue | FC | 03 | Flail |
20 | 04 | Round Shield - 1 | FB | 03 | Dagger |
21 | 04 | Cuirass - 1 | FA | 03 | Battle Axe |
22 | 04 | Hauberk - 1 | F9 | 03 | Hand Axe |
23 | 04 | Breast Plate - 1 | F8 | 03 | Staff |
24 | 04 | Plate Armor - 1 | F7 | 03 | Mace |
25 | 04 | Sallet - 1 | F6 | 03 | Broad Sword |
26 | 04 | Sopic Philtre | F5 | 03 | Short Sword |
27 | 04 | Gold Ring | F4 | 03 | Butterfly Knife |
28 | 04 | Salamander Ring | F3 | 03 | Orb of Mhuuzfis |
29 | 04 | Serpent's Tooth | F2 | 03 | Gold Medallion |
2A | 04 | Short Sword + 2 | F1 | 03 | Rod of Fire |
2B | 04 | Broad Sword + 2 | F0 | 03 | Holy Water |
2C | 04 | Battle Axe + 2 | EF | 03 | Amulet of Air |
2D | 04 | Ivory Dagger | EE | 03 | Staff of Earch |
2E | 04 | Ebony Dagger | ED | 03 | Ship in Bottle |
2F | 04 | Amber Dagger | EC | 03 | Crystal of Good |
30 | 04 | Mace + 2 | EB | 03 | Crystal of Evil |
31 | 04 | Mithril Gloves | EA | 03 | Neutral Crystal |
32 | 04 | Dailki Amulet | E9 | 03 | Orb of Earithin |
33 | 04 | Cuirass + 2 | E8 | 03 | Broken Item |
34 | 04 | Heater + 2 |
Once your characters have the prober equipment,
then can equip themselves in camp or at Gilgamesh's
Tavern.
The type of spells that a character can cast is determind by bytes$8A-90 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Each bit in these bytes represents a type of spell. If the bit is on('1'), that spell is known by the character. Don't forget that in orderfor a character to cast a spell, he must have 'spells left' in that level.The 'spells left' are indicated in bytes $92-AD. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Now that you know how your character is
formatted, it's time to turn your wimp into
a wizard.
Using the Sector Editor
Before creating your new character, you
should make a backup copy of your scenario disk.
The scenario disk is not copy protected so you
can use COPY A or any fast copy program to
duplicate it. To get the most out of this
procedure, I recommend that you scenario disk
contains at least six characters you would like
to strengthen.
For a start, read track $1A or $1B ($1D for
proving ground) to do some investigation work.
The location of your character within a sector
or track will vary depending on the sequence that
you characters were created on the disk. However,
it is easy to find the beginning of your character's
information by looking for the flashing ASCII
representation or your character's name. This will
be the first line of information, bytes $01 to
$0F (remember that byte $00 is the number of
letters in your character's name).
If you're lucky, your character's information
will start at the start of a sector. However,
it is more likely that your character's information
will start in the middle of a sector. This is because
each character's information block is only $CF bytes
long and new characters are added immediately after
old characters. If your character does not start at
byte 0 of a sector, count bytes starting with the byte
to the left of your character's name (starting at 0)
and use the chart to find the feature you want changed.
Unfortunately, the character's information is
usually not ordered in sequential sectors (starting
with sector $1 and finishing in sector $2). It is
usually in reverse order (starting with sector $F and
finishing in sector $E) or may jump from the beginning
of a track to the end. Careful attention to the length
of each character's information block and a little trial
and error can solve this problem.
The Little Fix
Along with the literature Sir Tech provides withits
program, a note warns of tampering with the characters:
'While it may seem appealing to use these products
(cheat programs), we urge you not to succumb to the
temptation. It took more than four years of careful
adjustment to properly balance Wizardry.' Well, it took
me all of last summer to get through the 'Proving Grounds'
even using the bishop trick. If these games are really
balanced, those dungeon monsters sure weigh a lot. In
fact, I was quite surprised at the number of items I
never came across when I played Proving Grounds and
Knight of Diamonds the normal and laborious way.
Wouldn't it be nice to use a 'great mage wand' for
a change?
Anyway, for those afraid to upset the proper
balance of a Wizardry game, may I suggest the 'Little
Fix':
1. Change the gold bytes ($34-38) to '00 00 00 01 00'
2. Change the experience bytes ($7C-80) to '00 00 00 01 00'
3. take your characters to the 'Adventurer's Inn' and
have him 'rest' there several times.
This method will allow your character to progress
normally, learning and acquireing normal spells and
powers. It will also give him enough hit points to
survive most levels. In addition, you now have the
money to buy the items you want from Boltac's Trading
Post.
The Super Lord
Wizardry 8 Guide
And for those who have no mercy for monsters and
the creatures of the dungeon, I suggest the creation
of a 'Super Lord':
Wizardry 6 Manual
1. Change the class byte ($24) to '06'
2. Change age bytes ($26-27) to '00 04'
3. Insure life byte ($28) is '00'
4. Insure alignment byte ($2A) is '01'
5. Change the characteristic bytes
($2C-2F) to '52 4A 52 4A'
6. Change the gold bytes ($34-38) to
'00 00 00 00 01'
7. Change equipment possession byte
($3A) to '08'
8. Equip the character with eight items
as explained in Table VI
9. Change the experience bytes ($7C-80)
to '00 00 00 00 01'
10. Change level bytes ($82) and ($84)
to '60'
11. Change status bytes ($86-87) to '00 03'
12. Change hits bytes ($88-89) to '00 03'
13. Change spell type bytes ($8A-91) to
'FE FF FF FF FF FF 07'
14. Change spell bytes ($92-AC) to
'09 00 09 00 09 00 09 00. etc'
15. Equip your lord in 'camp' or in
Gilgamesh's Tavern'.
Cyberhive download for mac. This will give you a Super Being which will
defeat all your foes, if you play your 'spells'
right!
Wizardry 6 7 And 8 For Mac Iso
Other Uses
There are quite a few other uses for your
sector editor. For instance, Sir Tech will charge
you $15.00 to delete a password you have forgotten.
Now all you have to do is to insert $00 from
bytes $10 to $1F to delete your passowrd or better
yet, just look at these bytes to see your password.
If you have a power failure or you accidentally
press reset while you're playing Wizardry, your
character's record on the disk will be logged as
'on expedition'. Normally, you would not be able to
use your character until you recovered it using the
utility recover program. Now you may recover your
character on your own by placing a '00' in byte $20.
If you own Legacy of Llylgamyn and have always had
less than twenty character on your scenario disk you
will be in for a surprise. As you examine the character
information sectors, you are likely to find many ghosts
of past explorers. No one is sure where they came from!
These characters are usually 'lost' (byte $28 is '$07')
and may have '$00' in byte $00 (number of letters in
name). To resurrect these explorers, place a '$00' in
byte $28 and place a hex number corresponding to the
number of letters in the explorer's name in byte $00.
Be careful with these characters. I wouldn't trust a
character named '6502'.